Game: Run Rabbit Run

Run Rabbit Run is a perfect game to incorporate into warm-ups or as a fun break between drills. It’s a great way to help improve speed and change of direction for young athletes and takes minimal time to set up and explain.

First off, divide players into 2 groups, lined up at opposite baselines. Select 1 player to start as Rabbit (starting at one free-throw line) and 1 player to start as Chaser (starting at the same-side baseline). Refer to the “X” players in Figure 1 below for a visualization.

RRR1
Figure 1

On the whistle, the Rabbit runs to the opposite baseline with the Chaser chasing them. When the Chaser reaches the opposite free-throw line, they become the new Rabbit, whoย changes direction to the opposite baseline. The next player in the line closest becomes the new Chaser, chasing the new Rabbit (see Figure 2). The drill continues until everyone has had a turn to be the Rabbit.

RRR2
Figure 2

Coaches can use this game as an opportunity to teach athletes to plant their foot, get low, drop their hips, and explode to change directions. This will help establish the strength and ability to react to transition opportunities and changes of possession in a game setting.

Most importantly, have fun with it! This is a perfect game to infuse some energy into your session – the thrill of chasing teammates back and forth will create enthusiasm that you can carry over to the rest of your practice.

DESCRIPTION
  • Tag-like game that gets kids moving and having fun while improving speed and change of direction
  • Simple to set up and explain
  • Chaser chases the Rabbit to the opposite free throw line, then changes direction and becomes the new Rabbit
  • The next player in the line closest becomes the new Chaser, chasing the new Rabbit
  • The drill continues until everyone has had a turn to be the Rabbit
SKILL FOCUS Speed, Footwork, Balance
AGE (STAGE) 6+ (FUNdamentals, L2T)
PLAYERS 10 +
EQUIPMENT Cones (or just use lines on court)
VARIATION: Feel free to modify the distances with a cone depending on the age group/running ability of the participants.

Add a basketball for the Chaser, who will pass to the next chaser when they become Rabbit.

Add elimination – if a Rabbit is caught by a chaser, the Rabbit is eliminated.

 

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